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I’ve been a full-on geek and e-gamer since I was a fetus. I began to notice lots of problems, not just within digital e-games, but also social media gaming stream chats around the same time Twitch came out.

I love legit, fair game-play, whether it’s chess, five card stud, outdoor field or e-sports, which meant I was complaining quite a bit to developers of game software companies I was invested who seemed to be either clueless or bought and placed into those jobs—not to make great e-games—but for other reasons having nothing to do with fun gaming. And then slowly all the games across the spectrum become lame as hell, stressful and even hate-generating. I’m not saying bloody or graphic games are an issue—most of us like ‘em bloody-graphic-realistic—nor will war games cause people to go postal. However, the programing (subliminal messaging) imbedded within some games and the politically-correct “made not-to-offend” aspects with sensitivity-moderators in chat who can block or shut you down right inside your game console or PC most definitely dives people to snap into a state of pure madness. Seriously.

I’ve written in the past year about how “the fun of gaming” and the story line, functionality, etc., has gone to shit, with more emphasis on social-engineering agendas; particularly the “normalizing” of real conflict and war against an imaginary oppressive evil of the real world. All the Mass Effect games are a good example of pure garbage. Fallout 3 was great, particularly the “create your own character” aspect. But slowly after, every game that followed eliminated broad personalization options, and gameplay just sucked with all sorts of hidden agendas incorporated.

Today, most of the development budget for making games seems to have more to do with engineering people’s minds (mind-control) and data collecting than it is for fun, inclusive, fair game play, with Epic Fortnight and default game characters “fit for all” at the very top of the pure-suk pile.

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