Leftist Consulting Firms Exposed As Hidden Hand Behind The Wokification Of Video Games
How the tables have turned in the past decade. If you were involved at the inception of the culture war around a decade ago then you probably remember an abrupt and distinct change in popular media f
How the tables have turned in the past decade. If you were involved at the inception of the culture war around a decade ago then you probably remember an abrupt and distinct change in popular media from 2015 to 2016. There was a surge of far-left and feminist propaganda in movies, television, commercials and even video games that was highly aggressive, perhaps even militant. Some people spoke out at the time and questioned the motives behind the trend, only to be smacked down by angry mobs of activists and corporate journalists with accusations of “conspiracy theory” and “bigotry.”
In other words, their claim was that you were not seeing what you thought you were seeing. There was no feminist agenda. There was no gay or trans agenda. There was no socialist messaging. It was only in your head.
If there is one rule that encompasses all political endeavors, it is this: If you have to hide your intentions and lie about your goals when trying to spread your ideology, then something is probably very wrong with your ideology. This is exactly the problem inherent in the attempt to spread woke doctrine – Activists and provocateurs never ask anyone if they want to hear about woke ideas; they seek to force everyone to see and hear woke ideas, to the point that people cannot escape the messaging.
Even more insulting is the fact that even though most of these activists claim to be fans of the media they target, they are usually discovered to be frauds. Woke ideologues have little sincere interest in nostalgia, movie making, video games, comic books, etc. They only care about these properties because they see them as a vehicle to be co-opted, infected and dominated. Leftists know well that if they control pop culture they can control the thinking of the next generation.
The explosion of this cultism was evident by 2016, which led to a rising counter-movement among independents and conservatives within pop-media communities including video games. Gamergate was born, driven by the desire to call out the thought police taking over the games industry.
The movement would spark a firestorm among mainstream news platforms who sought to discredit them as monstrous misogynists and racists that were merely upset because they didn't like “diversity in gaming.” But there had always been diversity in games, so this accusation didn't hold much water. The real reason why leftists were furious over Gamergate was because they knew what it represented – organized push-back. If this continued, the propaganda machine would eventually be exposed.
Skip ahead to 2024, long after the frenzy over Gamergate has faded. The truth has finally and officially been revealed after disclosures of a little-known company called Sweet Baby Inc.
Founded in 2018, Sweet Baby Inc is a media consulting firm based out of Montreal, Canada. Many of the founding members of the company have direct ties to the same leftist propagandists that were outed by Gamergate years ago. The group is also undeniably linked to Diversity, Equity and Inclusion programming. The Spread of DEI and the reason why such consulting firms have any market whatsoever is due exclusively to the global ESG loan scheme.
At the height of ESG, companies like Blackrock and Vanguard were throwing billions in low cost loans at any corporations willing to show their fealty to the woke cause. The agenda is openly admitted now; the point is to use easy money to “force behaviors” (and narratives) onto the public consciousness.
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I’ve been a full-on geek and e-gamer since I was a fetus. I began to notice lots of problems, not just within digital e-games, but also social media gaming stream chats around the same time Twitch came out.
I love legit, fair game-play, whether it’s chess, five card stud, outdoor field or e-sports, which meant I was complaining quite a bit to developers of game software companies I was invested who seemed to be either clueless or bought and placed into those jobs—not to make great e-games—but for other reasons having nothing to do with fun gaming. And then slowly all the games across the spectrum become lame as hell, stressful and even hate-generating. I’m not saying bloody or graphic games are an issue—most of us like ‘em bloody-graphic-realistic—nor will war games cause people to go postal. However, the programing (subliminal messaging) imbedded within some games and the politically-correct “made not-to-offend” aspects with sensitivity-moderators in chat who can block or shut you down right inside your game console or PC most definitely dives people to snap into a state of pure madness. Seriously.
I’ve written in the past year about how “the fun of gaming” and the story line, functionality, etc., has gone to shit, with more emphasis on social-engineering agendas; particularly the “normalizing” of real conflict and war against an imaginary oppressive evil of the real world. All the Mass Effect games are a good example of pure garbage. Fallout 3 was great, particularly the “create your own character” aspect. But slowly after, every game that followed eliminated broad personalization options, and gameplay just sucked with all sorts of hidden agendas incorporated.
Today, most of the development budget for making games seems to have more to do with engineering people’s minds (mind-control) and data collecting than it is for fun, inclusive, fair game play, with Epic Fortnight and default game characters “fit for all” at the very top of the pure-suk pile.